<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Zazz blog</title><description>Releases, announcements, and engineering notes from Zazz.</description><link>https://zazz.sh/</link><language>en-us</language><item><title>Zazz 0.7 alpha</title><link>https://zazz.sh/blog/zazz-0-7/</link><guid isPermaLink="true">https://zazz.sh/blog/zazz-0-7/</guid><description>Zazz 0.7 alpha adds anchor positioning utilities and moves tier-only utilities into a new cascade layer, so they stop wiping a primitive&apos;s own styles.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Zazz 0.6 alpha</title><link>https://zazz.sh/blog/zazz-0-6/</link><guid isPermaLink="true">https://zazz.sh/blog/zazz-0-6/</guid><description>Zazz 0.6 alpha moves breakpoints back to rem, adds inset rings, and lets you change the direction of a shadow.</description><pubDate>Mon, 12 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Zazz 0.5 alpha</title><link>https://zazz.sh/blog/zazz-0-5-alpha/</link><guid isPermaLink="true">https://zazz.sh/blog/zazz-0-5-alpha/</guid><description>Zazz 0.5 replaces utility classes with style utilities: inline custom properties that keep the cascade and cascade layers intact.</description><pubDate>Tue, 06 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>